The Dragon's Demand

Crypt of the Golden Knight

Sofie's Journal

Sunday, 30 Gozran, 4723

Still can't talk. We are about to go acquire an angry ghost's wedding ring and return it to a friendly ghost so that she will give us her blessing to plunder her relics. Oh the things I would say if I could speak.

After my last entry about vanquishing the guardians of the red dragon chamber, we paused to plunder one of the mercenaries' sarcophagi. Aldern identified two magical items, a ring of strength sapping and a light steel shield of acid resistance. Neither was particularly appealing to us, so Tagnus stashed them in the bag of holding.

Next, Knives ventured down the spiral staircase to scout out the next level of the tomb. Lennox tried to tag along, but tripped on the darkened stairs and tumbled noisily downwards. I still had Aldern's light spell on my whistle, so I've no idea what the girl was trying to accomplish sneaking around a pitch black crypt. Thankfully, no guardians awaited her and the rest of us soon descended to join them. 

The chamber held an altar and a gilded tome, as well as a set of large double doors. Aldern recognized the altar and book as being dedicated to the dead god Aroden, who was once the patron of Taldor. He and I soon started arguing over the purpose of the chamber and whether it had sunk into the earth after it's construction. He can be such an arrogant ass sometimes! It's all the worse because of that damn twinkle in his eyes that shows he knows he's being an ass.

While we quarreled Lennox and Knives opened the doors to the next chamber, a strange domed room with metal walls and floor, save for three big glass mosaics of blue dragons inlaid into the floor and a door on the left. Knives warily stepped into the room and was suddenly shocked with electricity. She has such lovely long black hair, and it was all standing on end by the time she retreated back to our position. While I helped her get the matter under control, Tagnus and Aldern deduced that the room was designed to naturally build up an electrical charge. The only safe spaces in the room were the glass dragon mosaics.

Knives and Lennox easily made the jump to the central dragon, but I knew our other two companions would have a harder time of it. I offered to throw both Tagnus and Aldern to safety, but they declined. Aldern acquired some leather from Tagnus to wrap around the metal shield, then used a spell to coat it in grease. Using the shield like a sled, he pushed off out into the room. It was quite ingenious, I admit. Unfortunately, his slender legs didn't have the strength to launch him the full distance and he stopped short of the rightmost dragon. He tried to propel himself to safety with his staff, but it was easiest for me to simply leap over to the dragon and pull him to safety.

Tagnus, meanwhile, used his tower shield as a bridge to get across to the central dragon.

Knives worked carefully to unlock the door on the left, while Lennox noticed that the right side of the room held a hidden door. The hidden door led to small room with a circular staircase going down. The chamber behind Knives' door held a puzzle with four statues that she she and Tagnus manipulated to reveal a secret staircase going down.

Because we are idiots, we chose to split up and investigate both staircases at once. Knives, Tagnus, and Maffei descended the secret stair, while we humans followed our own staircase.

Our delve ended in a small chamber facing a stone wall with a keyhole. Lennox determined that the wall would retract once the key was turned and that she could not simply pick the complicated lock. Fortunately, the keyhole clearly matched the master key that Bassy had given us. So we started turning out our pockets looking for the key, belatedly realizing that Tagnus currently had it. Back up the stair we went.

This time I gave Aldern a solid shove to get him across the electricity room. Sledding across it on a greased up shield honestly looked fun and I was briefly jealous the shield wasn't big enough to hold both of us.

By the time we had caught up with the others, they had managed to get into a fight with another set of tomb guardians. I assume Knives set them off. The guardians were four dwarf-like creatures with flaming beards and skin like cooled lava. With our reinforcements, the entities were quickly overcome. Knives had taken some hits, so Tagnus healed her up with his goodberries.

Aldern recognized the crypt as belonging to Sir Ector the Golden Knight, a devotee of the merchant god Abadar. We looted his sarcophagus and recovered a glamoured suit of plate mail that went into the bag of holding. We also recovered a clasp that Aldern recognized as an amulet of natural armor. He and Knives argued over it, of course, but then they both graciously offered it to me instead. It was so kind of them, and I was glad to see their differences put aside, even for a moment.

From there, we made our way back across the electrified room, by which point I was genuinely jealous of Aldern and his shield sled. It was fun pushing him off and hearing him whoop with excitement, though.

Once we descended down to the chamber with the retractable stone wall, Tagnus retrieved the key and the wall was unlocked. It retracted and we stepped into what could only be the tomb of Tula Belhaim. That's when she spoke to us.

If I had my voice back, I would have cried out in shock. But her voice was friendly. She recognized us as fellow adventurers seeking to protect Belhaim, and promised to grant her blessing for the retrieval of her artifacts. First, though, we must descend deeper into the tomb and retrieve the wedding band of her husband, who is apparently some kind of angry ghost. His spirit can't be laid to rest until we bring his ring to the late Lady Belhaim.

Which means yet another trip across the electrified room. I wonder if I can borrow Aldern's shield sled?


thestarturtle StakeTheLurk

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